The First 2,000: Necrons Part 2

Whether you are new to Warhammer, or even wargames, or you’re interested in starting your second or fifth new army, getting started in Warhammer 40k can be confusing. We’re here to help get you started, and show you how to get your new favorite army on the table with our new series: The First 2,000: Necrons. 

In Part 2, I’ve added some extra models, and finalized the list. Let’s get into it!

Rounding Out The List

Where we ended last time was an 1,155 point list made up of two Combat Patrols, one Royal Court, two boxes of Lychguard, and a Trazyn the Infinite. Now, it’s time to round out the list. Games Workshop announced the Hypercrypt Legion Battleforce box, and I knew that it would fit perfectly into my list. 

The Hypercrypt Legion Battleforce contains:

  • 1x Overlord with Translocation Shroud
  • 1x C’tan Shard of the Void Dragon
  • 10x Necron Warriors
  • 10x Lychguard

The C’tan Shard of the Void Dragon is an automatic inclusion to the list. Void Dragon Shards have Toughness 11, 12 Wounds, a 4+ Invulnerable Save, and some decent firepower with both ranged and melee weapons that excel at both anti-vehicle and anti-infantry destruction. Additionally, they look fantastic, and can be a great visual focal point for the army. They’re also a big threat, and will draw attention away from my other units so they can do their work.

The additional 10 Lychguard are also great additions. Two blocks of 10 Lychguard, all with sword and shield, are going to be very difficult to blast off the table. These are great for fighting for objectives, or holding up difficult units. Trazyn will command one of these blocks, and the new Overlord with Translocation Shroud will command the other. This makes both units dangerous for scoring, and the Overlord gives Trazyn a target for his Surrogate Hosts ability. 

Combined with the previous Warrior blocks, the Battleforce adds 10 Warriors, which gives me 30 Warriors. That’s just not enough, so I added a box of Warriors. That brings me to either four blocks of 10 or two blocks of 20 Warriors. I haven’t decided the direction I’ll be taking them just yet, but this flexibility enables me to decide closer to the event what I’ll do with them.

Warriors aren’t as effective as Immortals, but they are much cheaper to get on the table, and aren’t terrible. I’m leaning towards the larger blocks of Warriors, because there’s more wounds to eat through in a large block and Reanimation Protocols will help keep them around for longer. Adding in the Canoptek Reanimator bolsters the Reanimation Protocols with its Nanoscarab Reanimation Beam. This means that my Warrior blocks have a better chance at holding mid-table objectives, or using up enemy activations trying to get rid of the Warriors. 

Reanimation Protocols

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:

If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound.

If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Nanoscarab Reanimation Beam (Aura):

While a friendly NECRONS unit is within 3″ of this model, each time that unit’s Reanimation Protocols activate, that unit reanimates an additional D3 wounds.

The final addition is a pair of Chronomancers. Chronomancers are great paired with Warriors or Immortals, because they add some survivability and mobility. Their Timesplitter Mantle subtracts one from To Hit rolls made at their unit. Their Chronometron ability enables their unit to make an additional 5” move after they shoot. This doubles Warrior move distance, and makes them a bit easier to keep alive. A block of Warriors could use this ability to pop out of cover, fire, and then return to cover. If I’m running two blocks of Warriors, a Chronomancer can lead each block. If I’m running four blocks of Warriors, I can attach them to two of the blocks, and keep the other two blocks without leaders as back up squads or defensive infantry blocks.

With that, my list is relatively complete. There is a chance that points updates later this month will alter the list, or that I’ll find something interesting to try, but this is the core of the list.

The Current List

Current Purchases

2x Necron Combat Patrol ($302.40)

1x Trazyn The Infinite ($29.48)

1x Necrons Royal Court ($114.75)

2x Lychguard ($108.00)

1x Hypercrypt Legion Battleforce ($216.00)

1x Necron Warriors ($46.80)

2x Chronomancer ($75.60)

Current Units

1x Trazyn

1x Overlord with Translocation Shroud

1x Skorpekh Lord

1x C’tan Shard of the Void Dragon

2x Chronomancer

40x Warriors

1x Canoptek Doomstalker

1x Canoptek Doomstalker

1x Canoptek Reanimator

20x Lychguard

6x Skorpekh Destroyers

Points and Cost

Current Total: $893.13

Current Points: 1945